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First of all, I absolutely loved it! Thank you for the "What if?" button and the ability to side with the antagonist. 

Now, because I'm a nitpicky sort of person:

- parents could do with some sort of food/ item clutter in front of them that makes it look less surreal. Now they're sitting in front of 3 empty plates in a pristine kitchen. 

- I suggest moving the prompt for going to the library/ house right after you pick up the key, as for a short time I ran around spamming "E" in the house. You do have to leave the house at some point, so it's not a major issue, but still. 

- that  amount of sewer vents in the street makes me think that I'm already dead and in some sort of limbo, because it's like... Close enough to real life to still be recognizable as a street, but far enough away that you brain goes "this isn't what a street should look like. 

It looks like it must have taken tremendous effort. I had a lot of fun with it. Having high hopes for you winning!

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I listen to my players so I made a version based on your suggestions. Have fun playing v.1.2 :-)

I hit a bug that I can't passed.  When you first leave your apartment the message 'press M to open the map' never goes away and I can't move.

Try the Version v1.1 it should fixed that bug.

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